Titan Quest Updated to 0.65

Posted: Friday, May 11, 2007 3:44:54 PM | 10547 Views


Finally had some time to go through and clean up some of the stuff in TitanCalc. Here's a list of the changes. Leave feedback after the jump if you have any questions, problems, and all that stuff.
  • Fixed spelling of Psionic Immolation in Dream Mastery.
  • Updated Battle Rage to show the correct values for Physical Damage.
  • Update Dodge to show all 8 ranks in the Warfare Mastery.
  • Fixed text explaining the clicks, they were reversed.
  • Added the ability to add in quest rewarded skill points to your builds. The default build is set to 225 points (3x75 levels). You can adjust your build according the rewarded points with the drop down.
Guys over at titanquest.net pointed out some more updates.. so as of 5/13.
  • Fixed the default build to be 222 points not 225 (3x74 not since you start level 1)
  • Added the additional ranks to Psionic Burn in Dream mastery.
  • Added the additional ranks Dissemination in the Nature mastery.
  • Updated Concussive Blow and Rend Armor in the Defense mastery
Note that when you add your rewarded skills it automatically assumes those are in the points you've assigned. If you see your character's level is showing lower than it is, you probably haven't assigned the extra reward points as part of your overall assignments.

Since I don't force refreshes on the pages you need to clear your cache to get the newest version and all the updates, please try this before reporting any bugs.



User Comments

On Friday, May 11, 2007 at 22:44 Bananas said:
Just thought I'd mention that the titancalc has 3 skillpoints too much. You start out at level 1 == 74*3=222.
Nice with the update, though! :)
Will you be putting in a feature so that one can set how much +skills the toon will have?


On Saturday, May 12, 2007 at 15:36 Infares said:
Psionic Burn above Psionic Touch in the Dream Tree has 8 total skill levels rather than 6.


On Saturday, May 12, 2007 at 16:18 Viper_Sweden said:
Great page, though:
Concussive Blow has 8 levels and Rend Armor has 12...


On Sunday, May 13, 2007 at 01:30 stonedonkey said:
If you guys have the numbers on the addional levels that'd be a huge help, I don't have TQ installed ATM after my last PC crash.


On Sunday, May 13, 2007 at 02:44 TheEye said:
Please check the thread in TQ.net forum. I've got the values for Psionic Burn, Concussive Blow, Rend Armor and Dissemination listed there.

Thank you for the calculator. ;)


On Tuesday, May 15, 2007 at 11:15 Scott said:
Thank you for adding the "Rewarded Skill Points" section - very handy for planning! I have one question regarding it though. I received two attribute points after finishing the Eye/Hand quest (Eye/Staff) in Egypt. Is this a random bonus or is there a bug - or was this changed by patch v1.3 (I've only been playing the game with patch v1.3). I definitely would have preferred the skill points ;)


On Tuesday, May 15, 2007 at 23:13 Magic101 said:
Thanks for the updates stonedonkey!
A great new feature would be the ability to Over Skill in the calc.. for all the +1/2/3/4 to skills items/builds.


On Wednesday, May 23, 2007 at 01:39 TheEye said:
The pic for Shield Charge is wrong, it's showing Shield Smash's.


On Wednesday, May 23, 2007 at 19:59 Igor said:
1 skill point in Hunting mastery gives +35 to health


On Friday, May 25, 2007 at 00:16 MyName said:
If we try to use the "add full points" feature at the mastery skill it bugs


On Friday, May 25, 2007 at 02:55 Syaiful Amri said:
if I'm not mistaken, we receive our mastery at lvl2 not lvl1 right ?
So it would be like this Lvl 2 74*3=222


On Thursday, May 31, 2007 at 10:19 WaReMoN said:
Aaa, I think the icon for the skill 'Shield Charge' in Defense Mastery is wrong. That icon is for the 'Shield Smash', just like pointed out by TheEye..


On Tuesday, June 05, 2007 at 03:23 Get said:
How to know the skill is passive or active? Answer me by use my e-mail. Thank you very much.


On Wednesday, June 06, 2007 at 12:10 Mr. Scetch said:
Could you make that the skills can be skilled to +4?

So we could see how powerful the skills are when you have +1/+2/+3/+4 on all skills. That would be awesome.


On Friday, June 22, 2007 at 19:56 ThaRippa said:
Yes it would be good if one could at least say he is +1..4 in a mastery.

A per-skill-version could be nice, too. But i think that would be too complicated for most users. So i vote for a per-mastery-x-to-all-skills-version.


On Wednesday, July 11, 2007 at 05:38 Hyperion said:
Avoid projectile and dodge attacks for the wolves and nymph are respectevely 23% and 34% at lvl 20; titancalc shows higher % even at lower lvl of the pets.


On Tuesday, July 24, 2007 at 13:21 Akos said:
Two errors:
- Enslave Spirit (Spirit mastery) lvl 9 and 10 are the same in calc, but increases in reality
- Dark Coveant (Spirit mastery) adds +10% total speed (calc shows run speed)

I like that calc, thanks.


On Wednesday, August 08, 2007 at 04:48 Mr. M said:
hi, great work with that titancalc

only reporting one typo: Nature mastery, Sanctuary lvl 5 shows 28% damage absorption instead of 18%


On Saturday, August 11, 2007 at 10:46 Mr. Scetch said:
The power ''heatshield'' is wrong.

It absorbs more damage than it says in the Titan Calc and it deals fire retaliation as well.


On Thursday, August 16, 2007 at 17:57 Black_Hearted said:
The 'estimated character level' function does not yet take into account that you start at level 1.


On Thursday, September 27, 2007 at 03:52 Alex said:
It would be a huge help if TitanCalc showed the 4 bonus skill levels you can get through items.

You could have a box to select (like the bonus skill points box) stating how much +1 to all skills bonuses you have. This way later in the game I could use TitanCalc to see how I can rearrange my skill points to see what additional skill trees I could complete, if I had a total of say, +6 to all skills.


On Friday, October 05, 2007 at 12:06 charge said:
The icon of shield charge is wrong.


On Saturday, October 13, 2007 at 07:32 gseggse said:
esgege


On Saturday, October 13, 2007 at 07:34 nomon said:
de mark


On Saturday, October 20, 2007 at 00:27 bahamut zero said:
Nice work, though i think u need to add pets stats for epic and legendary


On Monday, November 05, 2007 at 08:30 david said:
really nice calculator!
But it would be even better, when you could also see the 4 ranks above normal maximum.


On Friday, December 28, 2007 at 12:40 Frank said:
ist ein super spiel


On Saturday, December 29, 2007 at 16:23 Hydro_gen said:
as david said, it could be usefull if u can see the next level of a skill if it already is maxed (for when you have items with + skills).
And this one is already said too: in the game you are already level 1, and your calculator starts with level 0


On Thursday, January 03, 2008 at 14:06 Hydro_gen said:
i think the rewarded skills points isn't quite good. On normal IT you get 2 it says. On epic it's 4 and legendary 6. Isn't that weird? Seems too me that it al should be 4. And i thought the total wasn't 21 but 27


On Thursday, January 03, 2008 at 15:07 Hydro_gen said:
sorry last post isn't 100% correct. You can get 21 skills points but the way you divided them is wrong


On Wednesday, February 13, 2008 at 11:27 JD said:
Great TQ page!
Would be nice to add the shift-click on the mastery too to avoid having to click 32 times each time you wanna try a build.


On Tuesday, February 19, 2008 at 06:59 nakosan said:
turkey


On Sunday, March 16, 2008 at 12:56 Wesz said:
This calc is really lovely


On Friday, April 04, 2008 at 03:09 Sova said:
Just wanted to say great job with this calc.

Is there by any chance that you would make the same calc only for the new "masteries" mod?
http://masteries.titanquestvault.ign.com/classes.html

That would be greatly appreciated!


On Friday, April 04, 2008 at 14:13 Qix said:
Love the calculator!

One thing i would love to see is something similar to the rewards skill points, except for "+1 to all skills" etc (also would let us see what the bonus's are when a skill is at 16/12). Prolly a lot of effort though to find those skill bonus's...


On Monday, June 02, 2008 at 09:25 Sova is right said:
As Sova said-Is there by any chance that you would make the same calc only for the new "masteries" mod?
http://masteries.titanquestvault.ign.com/classes.html

That would be greatly appreciated!


On Tuesday, July 08, 2008 at 09:33 Bloodkist said:
Defense Mastery's maximum strength bonus is +48, not +51 as of IT v1.1.

Other than that, YOU RULE!!!

|,,|. (^_^) .|,,|


On Saturday, July 26, 2008 at 01:03 Timothy said:
This TitanCalc is awesome! Thank you for putting so much work into it! You rock!


On Friday, August 01, 2008 at 19:13 taplo said:
maybe it's just me, but the advertisment sometimes cover the skill description (on firefox)



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